In this workshop, the idea is to explain to assistants how to create an arcade machine from scratch. That is to say, to teach the steps to follow from the necessary materials for the structure, design and assembly, through the hardware, the software and how to configure everything easily.read more
Video games are created in a participatory manner that is building them between different people. These will have to have all kinds of knowledge and profiles: know how to explain stories, draw, create 3D scenes and generate sound and music, program...
We do not have to forget that we must also know how to design memorable experiences, that is, to know "a little" about game design, which is psychology.
Sign up for Game Jam to jointly create powerful and group videogame concepts! It is not necessary to have previous knowledge, but you really want to participate. Unlimited places.
The groups will be formed in the same Municipal Auditorium of Amposta. Award for the winning team!read more
In this workshop we will learn to use the 3DCoat digital modeling tool. The renowned conceptual artist Paco Rocha will teach us how to capture a spacecraft in the form of a virtual volume rendered from an initial sketch made with paper and pencils.
Finally, we will see how with virtual reality glasses Oculus, visual artists can increase their productivity when it comes to developing complex 3D environments.read more
Unity is a recognized platform for the development of video games. Come to this workshop and learn the concepts about how to start developing video games professionally.
With Unity you can animate scenarios with 3D and apply a behavior logic to the objects that appear on the scene. During the workshop, Edgar and Janire will show us some pinchings on how they work at their studio Pentagonal Studios in Bilbao.read more
If you ever wondered how the special sound effects are made for a video game, this is your workshop! We will teach you to digitally register some natural sounds with a microphone and then transform them and achieve a special effect.
The transformations will apply techniques and effects in: timbre, pitch, spectrum, duration, articulation and cadence. The purpose of this "FX for video game" workshop will be to achieve special sound effects such as: a spacecraft engine, the firing of a laser beam, a jump from a ship to hyperspace or the explosion of a planet.read more