Historian and writer

Madrid


Daniel García Raso is a historian, a theoretical archaeologist and has always been fascinated by anthropology in all its facets. He is also a writer and has written books on these subjects, especially on videogames, such as "Yacimiento píxel. Los videojuegos como cultura material" or "Eso no estaba en mi libro de historia de los videojuegos".

He also writes fiction, such as his first novel "Vergüenza ajena", as well as academic and informative articles, and contributions to monographs such as "Twin Peaks. 25 años después todavía se escucha música en el aire".

He combines his activity as a writer with his profession of freelance literary editor for publishing companies such as Héroes de Papel, Editorial Almuzara, NeoCook & NeoSounds or Gaia Ediciones.

Activities
A shoulder of codes, bytes and interactions: the consolidation of video games as a cultural genre
A shoulder of codes, bytes and interactions: the consolidation of video games as a cultural genre
10/04/2019 19:30

Since its birth in the late seventies and early eighties of the twentieth century as a product of entertainment, video games have matured at a dizzying pace, to become the most characteristic cultural genre of the twenty-first century.

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