Just as photography or cinema were condemned in their first steps by other arts such as fair shows, video games went through a stage of cultural ninguneo. But little by little, thanks to the hypervelocity with which the technological transformations happened in the 20th century, the videogames were leaving that place they occupied in a corner of the bars, they left the recreational -considered dens of perversion by the parents- and they settled in homes.
It would be the end of a millennium and the beginning of another that would see mature a form of entertainment that there are few doubts that can be called as artistic, consolidating as a cultural genre in which fears, passions, emotions, feelings and concerns of the humanity of the 21st century. In the same way that some of its initial characteristics are still present in this unique cultural genre, such as its sporting vocation or its determination to challenge the skill of videogamers and gamers.
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Daniel García Raso
historian and writer
Museu de les Terres de l'Ebre